You can either use a LineRenderer (also from a script) for a line drawn on a camera-facing stripe of quads or you can use good'ol GL.Begin(GL.LINES) to have the traditional rasterization to a line of pixels.
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You can either use a LineRenderer (also from a script) for a line drawn on a camera-facing stripe of quads or you can use good'ol GL.Begin(GL.LINES) to have the traditional rasterization to a line of pixels.