Answer by paranoidray
void DrawLine(Vector3 start, Vector3 end, Color color, float duration = 0.2f) { GameObject myLine = new GameObject(); myLine.transform.position = start; myLine.AddComponent(); LineRenderer lr =...
View ArticleAnswer by GluedBrain
Refer to this post on TGC [Draw line on screen][1] [1]: http://www.thegamecontriver.com/2015/05/how-to-draw-line-on-screen-in-unity-csharp.html/
View ArticleAnswer by Aily
This works if little modified, like this: ![alt text][1] using System; using UnityEngine; public class GUILine { public static Texture2D lineTex; public static float width=1; public static void...
View ArticleAnswer by 2FlyDreams
You can try "Dream Paint" ( [Asset Store Link][1] ). It allows to draw 2D and 3D primitives in game and in editor, and many others features ... [1]: https://www.assetstore.unity3d.com/#/content/13175
View ArticleAnswer by crystalfish
Gizmos.DrawLine() , Debug.DrawLine(),GL.Begin(GL.LINES),or handls.Drawline().
View ArticleAnswer by PlasmaByte
This has been bugging me for ages but I finally found a way. Here is my modified drawing line function which works for me. It is based off the one on the wiki and also includes some commands for...
View ArticleAnswer by Goody!
A simple one is debug.drawline.Below from: http://unity3d.com/support/documentation/ScriptReference/Debug.DrawLine.htmlDebug.DrawLine static function DrawLine (start : Vector3, end : Vector3, color :...
View ArticleAnswer by ericksson
There is a discussion about this here: http://forum.unity3d.com/viewtopic.php?t=34735&sid=b7db7a2f8b373969ba16f82a6af23b4aThe script discussed above is here:...
View ArticleAnswer by robert
You can either use a LineRenderer (also from a script) for a line drawn on a camera-facing stripe of quads or you can use good'ol GL.Begin(GL.LINES) to have the traditional rasterization to a line of...
View ArticleAnswer by paranoidray
void DrawLine(Vector3 start, Vector3 end, Color color, float duration = 0.2f) { GameObject myLine = new GameObject(); myLine.transform.position = start; myLine.AddComponent(); LineRenderer lr =...
View ArticleAnswer by GluedBrain
Refer to this post on TGC [Draw line on screen][1] [1]: http://www.thegamecontriver.com/2015/05/how-to-draw-line-on-screen-in-unity-csharp.html/
View ArticleAnswer by Aily
This works if little modified, like this: ![alt text][1] using System; using UnityEngine; public class GUILine { public static Texture2D lineTex; public static float width=1; public static void...
View ArticleAnswer by 2FlyDreams
You can try "Dream Paint" ( [Asset Store Link][1] ). It allows to draw 2D and 3D primitives in game and in editor, and many others features ... [1]: https://www.assetstore.unity3d.com/#/content/13175
View ArticleAnswer by crystalfish
Gizmos.DrawLine() , Debug.DrawLine(),GL.Begin(GL.LINES),or handls.Drawline().
View ArticleAnswer by Aswissrole
This has been bugging me for ages but I finally found a way. Here is my modified drawing line function which works for me. It is based off the one on the wiki and also includes some commands for...
View ArticleAnswer by Goody!
A simple one is debug.drawline.Below from: http://unity3d.com/support/documentation/ScriptReference/Debug.DrawLine.htmlDebug.DrawLine static function DrawLine (start : Vector3, end : Vector3, color :...
View ArticleAnswer by ericksson
There is a discussion about this here: http://forum.unity3d.com/viewtopic.php?t=34735&sid=b7db7a2f8b373969ba16f82a6af23b4aThe script discussed above is here:...
View ArticleAnswer by robert
You can either use a LineRenderer (also from a script) for a line drawn on a camera-facing stripe of quads or you can use good'ol GL.Begin(GL.LINES) to have the traditional rasterization to a line of...
View Article